Editor’s Comment: Dan Van Nattan is a new contributing writer for Geeknews, this is his first article for us and we’re looking forward to seeing this collaborative effort grow.
The name itself certainly does not ring out with any cleverness or ingenuity. But anyone familiar with the first Armed Assault game will know that there’s nothing lightweight or lackluster about the sequel. It might help the knowledgeable reader to know that Armed Assault (ArmA) was the sequel to Operation Flashpoint, one of the great military simulations of the last 10 years.
Now we’re staring straight down the barrel of ArmA2. Riding on the success of ArmA, this sequel needs to make sure that it doesn’t fall short in the same areas it’s predecessor did. To bring everyone up to speed on what those previous failings were, I’ve compiled a short list of things that most reviewers agreed on when writing their articles about ArmA.
- BAD Squad control UI
- Terrible vehicle control
- Poorly varied missions
- Very high difficulty and brutally hard missions
- Poor AI
- Game controls were complex and clumsy
- Several annoying graphical bugs and glitches
- Simulation paced gameplay not to everyone’s tastes
Now obviously some of these aren’t massive gameplay issues, but all the issues combined were definitely a drag on the experience!
There were some major things that ArmA did very right. One of those was incorporating MASSIVE maps and play area. Unlike Joint Operations the play area of the maps was an enormous, highly detailed, usable area!
Another excellent factor in ArmA’s success was the very detailed weapon physics. Bullet-drop over distance was rendered very well. Weapon firing kick was also a factor you had to consider when trying to spray lead at the enemy. Some players found these aspects quite frustrating, but those of us who had grown tired of being sniped with pistols from extreme range were delighted with the change!
Having improved hugely over Operation Flashpoint, I think that Bohemia Interactive will be quite capable of improving ArmA2 over and above ArmA. If they can just address the problems listed above, they’ll not only end up with a best seller again, but they could easily end up witha game that raises a very high, new standard for other developers. With all the “arcadism” that seems to get dumped into every combat game on the planet, I can say that realism would be a welcome change in this genre!
All these things being taken into consideration, I leave you with ArmA2. Make your own assumptions based on what you see.
Watch this site for more information about ArmA2 in the future.