Everyone Is John – A Schizophrenic & Competitive Roleplaying Game


Following my local gamers chat group I learned of a short one-shot RPG that is more than a little different called “Everyone is John”, so I tracked down more information.


Everyone is John is a humorous, competitive roleplaying game (3 or more people) about playing the various personalities of John, an insane man from Minneapolis. One participant is the GM, or, in Everyone is John lingo, “Everyone Else.” All of the other players are Voices in John’s head.

Here’s a high level summary of the rules:

He is controlled by the Voices in his head — one at a time, of course.

John is not terribly competent; he has difficulty with a lot of things that you and I might take for granted. Whenever John attempts anything that an ordinary person might have any chance of failure at, he needs to roll for success.

The Voice who is currently in control of John does the rolling. If that Voice has a skill that covers the challenge, the Voice needs to roll a 3 or higher on the single d6. If it doesn’t have a skill, it needs to roll a 6. However, before the roll, the Voice can spend any number of Willpower points to get a +1 per point spent on the die roll. This can make success automatic.

Becoming the active Voice is a bit of a challenge, though. Whenever John wakes up or gets hurt, a test for control of John happens. Also, whenever the currently active Voice fails a roll or completes its obsession, a test for control of John happens.

Link to the complete rules, enjoy. It’s a free game from Sandor at the Zoo where you can find much more.

Games, RPG

Zombies Are Everywhere!

Just when you thought you’d seen zombies everywhere possible, someone comes out of the woodwork and proves that that zombified horse just hasn’t been beaten quite enough yet.

DYZPLASTIC.COM has jumped onto the undead train by offering their own LEGO interpretation of the classic zombie.  UUhhhhhhhnnnnnggggg….. *drool*  *slobber*


Okay, yeah.  I’ll take one ;)

Just geeky

Baby Berg Birthed

Birthing an Iceberg

A series of Envisat images captured the birth of a giant iceberg that occurred over a period of time from May-Oct 2007. The new berg was calved from the Pine Island Glacier in Antarctica and measures 34km x 20km.

Check the image above and you’ll see the crack forming back in May 2007 on the left, the image on the right shows a spanking new baby berg.

Watch a cool animation of the birthing process at the European Space Agency site.


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China’s Antipiracy Battle ‘Will Take Generations’


China’s battle against intellectual-property rights piracy will take “generations,” the PRC’s commissioner of IP rights said Thursday.

He added “is intellectual property protection a problem? Yes, it is. But is it as serious as some say? Not necessarily. To a greater degree, it’s hyped-up, politicized. We cannot accept that. In fact, if China does not do well, the biggest victim will be China itself.”

What the commissioner is trying to tell us is 2 things:

1) That if change occurs it will be lucky if it happens in our lifetime.

2) The PRC gov’t is more concerned with their appearance as a Second World country and that piracy is impacting his country more than it’s impacting the US or the European Union.

Therefore we essentially need to learn to live with this problem for now.

Link to the C|Net story

News Links

Reducing Lag Time In Online Games


Predictions from a neural network could reduce characters’ jerky movements in online games. One way of reducing these problems is a technique called dead reckoning, a term more commonly known to sailors and pilots to plot their future positions based on present speed, current/winds, time.

In this case though dead reckoning calls for each player’s computer to run a low-fidelity simulation of what’s going on in the game. At the same time, the computer runs a high-fidelity version that keeps precise track of the player’s actions and position. The computer constantly compares the two versions. If they don’t match, the computer sends an update to all the other participating computers.

Technology Review (MIT) has more of the details on how your future games like Quake and Unreal will be improved somewhat in their online play.

Games, Science