In the last few years there’s been astounding growth in the online gaming market. And when you take a look at why, and what aspects of entertainment and social sciences are involved, it’s eye-opening to say the least.
It wasn’t too long ago though that online gaming was considered an underground activity, that it wasn’t a trusted destination site for the Average Joe to spend his leisure time or money. It all started in 2003 when Chris Moneymaker stunned the World Series of Poker tournament by winning after having qualified through an online poker event. Then in the last 5 years or so the regulations in Europe and USA have started to allow more gaming operators to allow an ever increasing number of games that accept cash. In 2012, Europe had an astounding 40%+ increase in total gaming sessions as the regulations loosened.
So the tradition of gaming as a legitimate form of entertainment and income has definitely moved to the online gaming world as well, thanks to their drive towards legalization and regulation in many regions of the globe. No operator has taken more advantage of the opportunity than SuperCasino. They have a great UI, breadth of games, professional talent and voice actors to participate in the Live Gaming to make you feel like you’re on the casino floor. With their focus on experienced players and newbies alike makes it a great destination location to have fun while making some money.
Of course, the operators themselves have been out-innovating each other with fantastic sign-up bonuses, a wide array of games, live TV to view real blackjack and roulette games. Just like the walk-in casinos always advertise – “The more you play, the more you can win”, and the online gaming operators are providing more options and more variety to attract players and give them opportunities to win real money.
As if this wasn’t enough to cause the massive popularity and growth, we also have social gaming coming into play now. Starting with Facebook, and even Candy Crush’s popularity is being looked at by the gaming regulators as a way of dipping their feet into social online gaming. The top five casino games on Facebook – Texas HoldEm Poker, Slotomania, DoubleDown Casino, Bingo Blitz and Best Casino together draw a whopping 11,240,000 daily users.
Gaming regulators and developers are taking note of the popularity of skills-based games and dissecting their popularity to find ways to adapt it to the gaming industry. Take for instance the Atlantic Gaming Commission point to Candy Crush, Madden, Farmville as examples for gaming developers to model themselves after.
Another indicator that online gaming is staying ahead of the curve compared to the walk-in casinos is that some operators now accept Bitcoin. I don’t see that happening at the physical casinos in Las Vegas, Monte Carlo or Macau.