I’m always on the lookout for stimulating games that take my mind of the chaos around me, sort of like meditation in a way.
To alleviate stress lately, I stimulate my brain by play bingo games on my tablet. Check out their site for fun and entertaining games. It will provide hours of entertainment! But the newest wave of gaming innovation appears to be VR – Virtual Reality. But it seems that along with VR fun and entertainment can come nausea?!
Virtual reality sickness, similar to motion sickness, prevents some people from using VR devices like Oculus Rift, HTC Vive, and Sony PlayStation VR. Those who feel VR sickness feel nauseated and uncomfortable. This is caused by a conflict in the visual motion cues and the inner ear’s vestibular system that cues our sense of motion, orientation and equilibrium. Columbia Engineering Professor Steven K. Feiner and Ajoy Fernandes have developed a method of combating virtual reality sickness.
They have developed a program that subtly changes the field of view the VR user sees to reduce the misinformation the inner ear sends out, thus reducing the discomfort some feel while using their VR device. The FOV reduction is slowly introduced when the viewing area is large, partially obscuring each eye’s view with a soft cutout, and then they are removed slowly as the viewing experience changes. The researchers studied 30 participants divided into two groups over multiple days. Those in the study felt the program worked well and did not reduce their VR experience.
Virtual reality headsets are the hottest item right now. Projected sales are estimated to be over 200 million in the next five years. Optimizing the experience is vital to long-term success for VR applications. Soon, we will all see VR integrated into formalized learning, art, and the business world. At this point, early in the game, VR technology is working out the bugs, so to speak. I can’t wait to see what is coming in the future of virtual reality. One can only imagine the ways VR will stimulate the brain.